Tattoos
Function
- Tattoos are active effects that can be added to the character at NPC Tattooist Churisgo in .
- To obtain a Tattoo, it is necessary to craft a Pattern in NPC Tattooist Churisgo.
- When you ink a tattoo with a Pattern, it is consumed, and you acquire one of its skills.
- The available Tattoos change depending on the chosen Pattern.
- The Tattoo obtained is randomly selected from those available for each pattern.
- You can tattoo a maximum of 2 Tattoos at the same time.
- You cannot have two Tattoos of the same type (pattern) at the same time.
Patterns
Shop
Tattoo swapping items:
- : Allows to change the loa pattern. It can only be used once every 5 minutes on each tattoo slot.
- : Allows to change the tattoo. It can only be used once every 5 minutes on each tattoo slot.
Eastmall:
- on the EastMall for 1000 Premium Coins
- on tattoo shops for 3,000,000
- on tattoo shops for 7,000,000
- Both tattoo swapping scrolls to the for 2000 Premium Coins
Upgrades
Tattoos can be upgraded up to +9.
- The optimization process has 3 possible results:
- Success The tattoo optimization increases by one level.
- Fail The tattoo optimization remains at its current level.
- Damage Tattoo optimization is reduced by one level.
It can be prevented by using:
-
- Success The tattoo optimization increases by one level.
Lion Loa
Bear Loa
Eagle Loa
Snake Loa
Paimon Loa
PvE Upgrade System
Tattoo Level | Pity | Upgrade Rates | Materials |
---|---|---|---|
+1 | - | Success: 80% Fail: 20% Damage: 0% | x17 x7 x6 30.000 |
+2 | - | Success: 60% Fail: 30% Damage: 10% | x19 x10 x7 67.000 |
+3 | - | Success: 50% Fail: 35% Damage: 15% | x21 x13 x8 140.000 |
+4 | - | Success: 35% Fail: 40% Damage: 25% | x25 x16 x9 x15 230.000 |
+5 | - | Success: 20% Fail: 50% Damage: 30% | x30 x20 x10 x20 380.000 |
+6 | 30 | Success: 10% Fail: 55% Damage: 35% | x35 x25 x12 x25 x3 540.000 |
+7 | 60 | Success: 5% Fail: 45% Damage: 50% | x60 x30 x20 x20 x4 770.000 |
+8 | 125 | Success: 2% Fail: 28% Damage: 70% | x80 x40 x30 x25 x3 960.000 |
+9 | 250 | Success: 1% Fail: 9% Damage: 90% | x100 x80 x40 x40 x4 1.200.000 |
PvP Upgrade System
Level | Pity | Upgrade Rates | Materials |
---|---|---|---|
+1 | - | Success: 80% Fail: 20% Damage: 0% | x1 30.000 |
+2 | - | Success: 60% Fail: 30% Damage: 10% | x1 67.000 |
+3 | - | Success: 50% Fail: 35% Damage: 15% | x2 140.000 |
+4 | - | Success: 35% Fail: 40% Damage: 25% | x2 230.000 |
+5 | - | Success: 20% Fail: 50% Damage: 30% | x2 380.000 |
+6 | 30 | Success: 10% Fail: 55% Damage: 35% | x5 540.000 |
+7 | 60 | Success: 5% Fail: 45% Damage: 50% | x7 770.000 |
+8 | 125 | Success: 2% Fail: 28% Damage: 70% | x35 960.000 |
+9 | 250 | Success: 1% Fail: 9% Damage: 90% | x50 1.200.000 |