Tattoos
Function
- Tattoos are active effects that can be added to the character at NPC Tattooist Churisgo in .
- To obtain a Tattoo, it is necessary to craft a Pattern in NPC Tattooist Churisgo.
- When you ink a tattoo with a Pattern, it is consumed, and you acquire one of its skills.
- The available Tattoos change depending on the chosen Pattern.
- The Tattoo obtained is randomly selected from those available for each pattern.
- You can tattoo a maximum of 2 Tattoos at the same time.
- You cannot have two Tattoos of the same type (pattern) at the same time.
Shop
Tattoo swapping items:
- : Allows to change the loa pattern. It can only be used once every 5 minutes on each tattoo slot.
- : Allows to change the tattoo. It can only be used once every 5 minutes on each tattoo slot.
Eastmall:
- on the EastMall for 1000 Premium Coins

- on tattoo shops for 3,000,000
- on tattoo shops for 7,000,000
- Both tattoo swapping scrolls to the for 2000 Premium Coins

Upgrades
Tattoos can be upgraded up to +9.
- The optimization process has 3 possible results:
- Success The tattoo optimization increases by one level.
- Fail The tattoo optimization remains at its current level.
- Damage Tattoo optimization is reduced by one level.
It can be prevented by using:
-
- Success The tattoo optimization increases by one level.
tip
- You can get tattoos from the in with the store called Tattooist crafting the Pattern.
- Before you start to improve your tattoos, you need to know that you can only craft your tattoos with farming materials in the game, after this, you can improve your tattoos with 2 differents methods:
- With farming materials in the game (PvE Method).
- Crafting with obtained in PvP events (PvP Method).
Loa Tattoos
- Lion Loa
- Bear Loa
- Eagle Loa
- Snake Loa
- Paimon Loa
Upgrade System
- PvE
- PvP
| Tattoo Level | Pity | Upgrade Rates | Materials |
|---|---|---|---|
| +1 | - | Success: 80% Fail: 20% Damage: 0% | x17 x7 x6 30.000 |
| +2 | - | Success: 60% Fail: 30% Damage: 10% | x19 x10 x7 67.000 |
| +3 | - | Success: 50% Fail: 35% Damage: 15% | x21 x13 x8 140.000 |
| +4 | - | Success: 35% Fail: 40% Damage: 25% | x25 x16 x9 x15 230.000 |
| +5 | - | Success: 20% Fail: 50% Damage: 30% | x30 x20 x10 x20 380.000 |
| +6 | 30 | Success: 10% Fail: 55% Damage: 35% | x35 x25 x12 x25 x3 540.000 |
| +7 | 60 | Success: 5% Fail: 45% Damage: 50% | x60 x30 x20 x20 x4 770.000 |
| +8 | 125 | Success: 2% Fail: 28% Damage: 70% | x80 x40 x30 x25 x3 960.000 |
| +9 | 250 | Success: 1% Fail: 9% Damage: 90% | x100 x80 x40 x40 x4 1.200.000 |
| Level | Pity | Upgrade Rates | Materials |
|---|---|---|---|
| +1 | - | Success: 80% Fail: 20% Damage: 0% | x1 30.000 |
| +2 | - | Success: 60% Fail: 30% Damage: 10% | x1 67.000 |
| +3 | - | Success: 50% Fail: 35% Damage: 15% | x2 140.000 |
| +4 | - | Success: 35% Fail: 40% Damage: 25% | x2 230.000 |
| +5 | - | Success: 20% Fail: 50% Damage: 30% | x2 380.000 |
| +6 | 30 | Success: 10% Fail: 55% Damage: 35% | x5 540.000 |
| +7 | 60 | Success: 5% Fail: 45% Damage: 50% | x7 770.000 |
| +8 | 125 | Success: 2% Fail: 28% Damage: 70% | x35 960.000 |
| +9 | 250 | Success: 1% Fail: 9% Damage: 90% | x50 1.200.000 |